we spent some time in our meetings planning out the steps to our interactive tutorial, allowing me to take the reigns and start coding. i’ve made some progress with the framework of a system that instructs the players, waits for progress, and moves on to the next step, but I haven’t yet had time to implement this in game yet. things are kicking up at my current job, and i’m starting to transition from part-time to something more, which is making it difficult to find as much time for dev work on MoG as i’ve had in the past. next i’ll start setting up a scene with a linear path for players to walk through, and begin setting up the objects needed to facilitate their learning experience!