This week was about doing lighting and ambient occlusion baking for our most updated map. I’m a little behind since I’m still catching up from last week when I was home pretty much all week because of a family emergency. I was not the one who did lighting and AO last time so  a lot of my effort this week was working through and learning the process to do those correctly. Besides that I got some concepts for our character select mirrors so they look more in line with our art style.