envLighting

So because we made an edit to our map it needed to be lightmapped again, and get new AO. That was my task for the past sprint and while at first I was skeptical about Tom’s estimate that it would take me the entirety of the sprint, but he was pretty much dead on. I spent pretty much 30 hours of my life in the labs setting up the scene in maya so it could bake AO, then bring it back into unity so it can be lightmapped. I had to do both parts of that baking multiple times so I could get ones that looked good.