Posts filed under: Programming

Final Stretch

This week I spent a lot of time bugfixing with Boyd, and then going through all aspects of the game to try and polish what I could. This meant some more visual things, like a splash screen! And adding Grimaldi...
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Tutorial Final Stretch

In the last weeks of production, I am finally wrapping up the tutorial sequence. Two tools I can show that were made for the tutorial, are the speech system, and the dummy minions. The speech system takes in text, and...
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seenya sho

this week we took a step back from polish to plan out what our senior show presentation would be made up of. i dug into our old git commits and found some great old footage of our splitscreens mid-development.  ...
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Win Animations

This week I implemented the winning animations Alison made over the past few weeks. This included baking the animation to the rig and exporting the fbx, creating the win animation state in the player animation controller in Unity, and setting...
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tutorial progress

we spent some time in our meetings planning out the steps to our interactive tutorial, allowing me to take the reigns and start coding. i’ve made some progress with the framework of a system that instructs the players, waits for...
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lil things

this week was another heavy one with work, as the arcade @ dilworth park for philly tech week is closing in and we have a deadline with a contract project to have finished. still, i managed to get some minor things...
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an update to the post game ui

after evan and pat finished up the art for the awards, boyd hooked them up to some prefabs, and i tweaked the award panels to pull in the sprites. i also added in some tinting fot the player icons, as...
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Awards Awards Awards, a Local Multiplayer Classic

Over the last week I polished up the post game UI to get it to where we had originally envisioned. here’s a video of the final result: Basically, each player is given up to three awards based on things they...
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working on ui! (post game rewards)

one thing we’ve been excited about, but haven’t had time to fully implement, is our post game rewards system. like other local multiplayer games (towerfall <33), we’re giving our players fun and interesting awards based on how they played throughout...
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