Posts filed under: PPJ

Fox – Postmortem

  Man this has been a crazy project. I had good hopes coming into this, but we really surpassed everything I thought we would achieve. Going to GDC was absolutely awesome. But the most valuable thing was how much I...
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Bastian – Post Mortem

Personally, I thought our senior project went extremely well overall. We were able to make a successful game that achieved both our art goals and gameplay goals. Three of the main reasons that we were able to do this is...
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Friedlander – Post Mortem

I feel like this project was pretty successful. Everyone worked well with each other about 90% of the time and there were very few instances where people weren’t ‘allowed’ to voice their opinions about things. The one thing I was...
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Final Polish

This week was all about getting everything as polished and up to date as possible. For me this meant texturing Grimaldi and implementing her in the main menu. I also updated things like character animations, and sprites that had been...
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Cake

I made a cake… That’s basically all I did apart from a few things for presentations and what not. Here are some pics of the cake early on....
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Preparing for Presentation Final Stuff

I finished up with adding details to the UI with little diamonds. These were for the different settings menus. I also checked in with the company that is making our t-shirts to check that they are getting all our stuff...
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Final Stretch

This week I spent a lot of time bugfixing with Boyd, and then going through all aspects of the game to try and polish what I could. This meant some more visual things, like a splash screen! And adding Grimaldi...
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Final lighting

So because we made an edit to our map it needed to be lightmapped again, and get new AO. That was my task for the past sprint and while at first I was skeptical about Tom’s estimate that it would...
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May 24th Developer Update

Hey Everyone, Once again the team for Mirrors of Grimaldi has been working on polishing the game across the board. Alison and Steven have been finalizing our Animations for the player as well as Grimaldi herself. Evan completely updated our...
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Idle Grimaldi

This week I began animating, realized I had to fix a few things with the rig, then continued animating. The result is an (almost) perfect rig, a model with smoothed normal angles, weight mapped, and an idle animation! The animation...
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