Posts filed under: Animation

Final Stretch

This week I spent a lot of time bugfixing with Boyd, and then going through all aspects of the game to try and polish what I could. This meant some more visual things, like a splash screen! And adding Grimaldi...
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Win Animations

This week I implemented the winning animations Alison made over the past few weeks. This included baking the animation to the rig and exporting the fbx, creating the win animation state in the player animation controller in Unity, and setting...
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Dead Fish: The new unit for measuring arm movement.

We’ve officially resorted to using the stiffness of dead fish as measurements for arm motion. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So if you look at the dude’s left arm in the gifs… This one is like a dead fish… which nobody liked… This one...
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