Posts filed under: Art

Final Polish

This week was all about getting everything as polished and up to date as possible. For me this meant texturing Grimaldi and implementing her in the main menu. I also updated things like character animations, and sprites that had been...
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Final Stretch

This week I spent a lot of time bugfixing with Boyd, and then going through all aspects of the game to try and polish what I could. This meant some more visual things, like a splash screen! And adding Grimaldi...
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Final lighting

So because we made an edit to our map it needed to be lightmapped again, and get new AO. That was my task for the past sprint and while at first I was skeptical about Tom’s estimate that it would...
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Lighting and touch ups

This week was about doing lighting and ambient occlusion baking for our most updated map. I’m a little behind since I’m still catching up from last week when I was home pretty much all week because of a family emergency....
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Win Animations

This week I implemented the winning animations Alison made over the past few weeks. This included baking the animation to the rig and exporting the fbx, creating the win animation state in the player animation controller in Unity, and setting...
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Particle and Environment Edits

The big thing I had to tackle this week was addressing the issue of the river that’s currently in our environment. Through playtesting we discovered that the river has the ability to block your border completely with almost nothing the...
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Bunch of Little Things

This week of the sprint my job and homework got in the way a lot so I worked on a bunch of smaller tasks. I modeled the new lighting props. I updated the menu sprites, and added a few more...
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Time for some UI

The production focus for me this week was working with Pat on nailing down our menu design and producing the assets necessary to put them in Unity by the end of this sprint. Besides that we as a group had...
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Dead Fish: The new unit for measuring arm movement.

We’ve officially resorted to using the stiffness of dead fish as measurements for arm motion. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So if you look at the dude’s left arm in the gifs… This one is like a dead fish… which nobody liked… This one...
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