Drexel Game Conference Booth

Hey Everyone, If you are in Philadelphia today come check us out at the Drexel Games Conference Expo located at 3210 Chestnut St, Philadelphia in the Behrakis Grand Hall. Come for some food and hang out with other Philadelphia developers as...
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Final lighting

So because we made an edit to our map it needed to be lightmapped again, and get new AO. That was my task for the past sprint and while at first I was skeptical about Tom’s estimate that it would...
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May 24th Developer Update

Hey Everyone, Once again the team for Mirrors of Grimaldi has been working on polishing the game across the board. Alison and Steven have been finalizing our Animations for the player as well as Grimaldi herself. Evan completely updated our...
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Idle Grimaldi

This week I began animating, realized I had to fix a few things with the rig, then continued animating. The result is an (almost) perfect rig, a model with smoothed normal angles, weight mapped, and an idle animation! The animation...
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Details to UI Plus More Presentation Practice

This week I had to do some details to our UI to make the menus pop a little more. This consisted of me going into Unity and placing a bunch of diamonds of various size and opacity around the main...
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The End of Animation

The animation. It’s finished. (I’m not reposting a gif, because the only new thing is his skirt thing not clipping 😛 ) This week I added facial weights to the Grimaldi Yaffe made so we can at least open and...
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May 17th Developer Update

Hey Everyone, I know you’re very anxious for the official launch of our game and it is my job to inform you that we are very close! This past week Boyd has done some serious bug fixing while our art...
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Moving Towards Publication

This past week once again I spent my time tweaking our Senior Show presentation all while looking at a couple options of how to get us published. As for the presentation we are splicing together our old GDC presentation with...
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Lighting and touch ups

This week was about doing lighting and ambient occlusion baking for our most updated map. I’m a little behind since I’m still catching up from last week when I was home pretty much all week because of a family emergency....
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Tutorial Final Stretch

In the last weeks of production, I am finally wrapping up the tutorial sequence. Two tools I can show that were made for the tutorial, are the speech system, and the dummy minions. The speech system takes in text, and...
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