Fox – Postmortem

  Man this has been a crazy project. I had good hopes coming into this, but we really surpassed everything I thought we would achieve. Going to GDC was absolutely awesome. But the most valuable thing was how much I...
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Bastian – Post Mortem

Personally, I thought our senior project went extremely well overall. We were able to make a successful game that achieved both our art goals and gameplay goals. Three of the main reasons that we were able to do this is...
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Friedlander – Post Mortem

I feel like this project was pretty successful. Everyone worked well with each other about 90% of the time and there were very few instances where people weren’t ‘allowed’ to voice their opinions about things. The one thing I was...
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MoG on Steam Greenlight!

Hey everyone, Mirrors of Grimaldi thanks to all your support is now on Steam Greenlight and if you have been following along with us we’d truly appreciate it if you’d go vote for us so we can continue development on...
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Mirrors of Grimaldi Luanch!

After a year of work Mirrors of Grimaldi’s official Demo is finally available¬†for download. Please download it now on itch.io  ...
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May 31st Developer Update

Hey Everyone, This will be our last Developer Update before our Senior Show on June 5th. This past week we have doe some serious polishing and bug fixing to our game so we will have a stable build for the...
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Final Polish

This week was all about getting everything as polished and up to date as possible. For me this meant texturing Grimaldi and implementing her in the main menu. I also updated things like character animations, and sprites that had been...
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Cake

I made a cake… That’s basically all I did apart from a few things for presentations and what not. Here are some pics of the cake early on....
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Preparing for Presentation Final Stuff

I finished up with adding details to the UI with little diamonds. These were for the different settings menus. I also checked in with the company that is making our t-shirts to check that they are getting all our stuff...
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Final Stretch

This week I spent a lot of time bugfixing with Boyd, and then going through all aspects of the game to try and polish what I could. This meant some more visual things, like a splash screen! And adding Grimaldi...
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