All posts by: Evan Freed

Final Polish

This week was all about getting everything as polished and up to date as possible. For me this meant texturing Grimaldi and implementing her in the main menu. I also updated things like character animations, and sprites that had been...
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Final lighting

So because we made an edit to our map it needed to be lightmapped again, and get new AO. That was my task for the past sprint and while at first I was skeptical about Tom’s estimate that it would...
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Lighting and touch ups

This week was about doing lighting and ambient occlusion baking for our most updated map. I’m a little behind since I’m still catching up from last week when I was home pretty much all week because of a family emergency....
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Win Animations

This week I implemented the winning animations Alison made over the past few weeks. This included baking the animation to the rig and exporting the fbx, creating the win animation state in the player animation controller in Unity, and setting...
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Particle and Environment Edits

The big thing I had to tackle this week was addressing the issue of the river that’s currently in our environment. Through playtesting we discovered that the river has the ability to block your border completely with almost nothing the...
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Bunch of Little Things

This week of the sprint my job and homework got in the way a lot so I worked on a bunch of smaller tasks. I modeled the new lighting props. I updated the menu sprites, and added a few more...
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Awards

My goal this week was to try to finalize the look of the menus as much as possible and start cranking through our Award logos for post-game stat awards. The menus are just about final at this point and I...
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Time for some UI

The production focus for me this week was working with Pat on nailing down our menu design and producing the assets necessary to put them in Unity by the end of this sprint. Besides that we as a group had...
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