This past week we’ve been getting closer and closer to having a polished game ready for publishing. Alison finished up our main character’s post-game animations and we implemented a few updated particle effects. The big change this week was altering the layout of the town to essentially nerf the river that could be abused as a building to keep opponents from punching minions into your screen. This was a particular hazard with 2 players but shall trouble us no more. Boyd has been working on bug testing our settings menu and rewriting a lot of how our screen borders work so we can create our final Global Event. With all that we are making good progress and stay tuned for news on when you can get your hands on Mirrors of Grimaldi.
Stay awesome and keep playing games!