Monthly Archives: May 2016

May 31st Developer Update

Hey Everyone, This will be our last Developer Update before our Senior Show on June 5th. This past week we have doe some serious polishing and bug fixing to our game so we will have a stable build for the...
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Final Polish

This week was all about getting everything as polished and up to date as possible. For me this meant texturing Grimaldi and implementing her in the main menu. I also updated things like character animations, and sprites that had been...
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Cake

I made a cake… That’s basically all I did apart from a few things for presentations and what not. Here are some pics of the cake early on....
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Preparing for Presentation Final Stuff

I finished up with adding details to the UI with little diamonds. These were for the different settings menus. I also checked in with the company that is making our t-shirts to check that they are getting all our stuff...
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Final Stretch

This week I spent a lot of time bugfixing with Boyd, and then going through all aspects of the game to try and polish what I could. This meant some more visual things, like a splash screen! And adding Grimaldi...
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Drexel Game Conference Booth

Hey Everyone, If you are in Philadelphia today come check us out at the Drexel Games Conference Expo located at 3210 Chestnut St, Philadelphia in the Behrakis Grand Hall. Come for some food and hang out with other Philadelphia developers as...
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Final lighting

So because we made an edit to our map it needed to be lightmapped again, and get new AO. That was my task for the past sprint and while at first I was skeptical about Tom’s estimate that it would...
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May 24th Developer Update

Hey Everyone, Once again the team for Mirrors of Grimaldi has been working on polishing the game across the board. Alison and Steven have been finalizing our Animations for the player as well as Grimaldi herself. Evan completely updated our...
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Idle Grimaldi

This week I began animating, realized I had to fix a few things with the rig, then continued animating. The result is an (almost) perfect rig, a model with smoothed normal angles, weight mapped, and an idle animation! The animation...
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Details to UI Plus More Presentation Practice

This week I had to do some details to our UI to make the menus pop a little more. This consisted of me going into Unity and placing a bunch of diamonds of various size and opacity around the main...
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