Monthly Archives: April 2016

April 26th Developer Update

Hey Everyone, This past week we’ve been getting closer and closer to having a polished game ready for publishing. Alison finished up our main character’s post-game animations and we implemented a few updated particle effects. The big change this week...
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Playtests Incoming!!

This past week I’ve focused on updating our Website and porting our old play test survey over to Qualtrics which does a lot of cool things in terms of tracking and setting conditions on whether or not to ask questions...
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Screen Border Edits for New Global Event

My focus for this week was on editing our system for moving enemies between screens. After a lot of reading through various methods online, converting them over and combining them, I have what should be a pretty optimized system for...
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Promotional Art and Other Tweaks

This week I fixed up some minor issues I saw with the award art (adjusting colors and sizes of certain items on the awards to make them more visible, etc.) and started to concept some posters/promotional art for the game....
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Animation Once More

The winning animations for the character are done! HUZZAH!!!!!!!!!!! I also rendered out the winning poses for the 1st, 2nd, 3rd and 4th awards with each different skin tone, that was delightful… The angry one was for Tom… Once again,...
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Particle and Environment Edits

The big thing I had to tackle this week was addressing the issue of the river that’s currently in our environment. Through playtesting we discovered that the river has the ability to block your border completely with almost nothing the...
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lil things

this week was another heavy one with work, as the arcade @ dilworth park for philly tech week is closing in and we have a deadline with a contract project to have finished. still, i managed to get some minor things...
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April 19th Developer Update

Hey everyone, This past week we’ve been making some post-game polishes in order to make the winning screen really pop. We’ve update the UI and implemented our brand spanking new Awards that were designed by Evan Freed and Pat Bastian....
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Last Faculty Update

This past week I’ve spent the majority of my time on other classes, as well as making sure our team is prepared for our final Production Update for the year. It all has seem to have gone by so fast....
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an update to the post game ui

after evan and pat finished up the art for the awards, boyd hooked them up to some prefabs, and i tweaked the award panels to pull in the sprites. i also added in some tinting fot the player icons, as...
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