Monthly Archives: February 2016

Friedlander_Week08

So I did some animations. The minion’s now done (pending Mauriello looking at the animations and an animation I was told to hold off on until the framework for using it was done on the programming side). For some reason,...
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Dead Fish: The new unit for measuring arm movement.

We’ve officially resorted to using the stiffness of dead fish as measurements for arm motion. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So if you look at the dude’s left arm in the gifs… This one is like a dead fish… which nobody liked… This one...
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February 23rd Developer Update

Hey guys, this week has been another week of full production for Mirrors of Grimaldi as we prepare for the Intel Competition in 3 weeks. This past week our artists have been hard at work finalizing textures for the current...
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February 16th Developer Update

Hey everyone, this week the team has been hard at work adding props and features for the Intel GDC competition in 3 weeks. Evan worked on modeling some unique buildings to make our environment easier to navigate and Pat also...
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GDC Bound!

Hey Everyone, Over the past month me and the team have been hard at work to get Mirrors of Grimaldi to a polished Alpha state and this past week we were chosen to represent Drexel University at the Intel University Games...
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February 2nd Developer Update

Hey everyone, this week we’ve made a huge push and are so so close to our first online playable build. Over the past week Evan and Pat have been hard at work getting everything in our environment textured. This includes all...
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